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CAPTURE / 05 — 4D CAPTURE

4D Capture

Volumetric performance capture for virtual production and real-time pipelines — temporally consistent 4D scan sequences and volumetric assets built for ICVFX and interactive, geometry that changes frame by frame.

[ REAL-TIME READY / ICVFX PIPELINES ]

FIG.054D CAPTUREVOLUMETRIC SEQUENCE

WHAT IT IS

Capture that moves through time.

A traditional scan freezes a single instant. 4D capture records a performance as a sequence of scans — geometry that changes frame by frame — so a facial expression, a piece of cloth, or a full body in motion can be reconstructed as it actually moved, not approximated with rigs and simulation.

This is the space Clear Angle and Infinite Realities are known for, and it's where SCANable now competes — with our own array, our own pipeline, and crews who understand how the result has to behave inside a real-time engine, not just look good in a turntable. When you need a photoreal, walk-through radiance field of a set or object rather than a moving performance, that's3D Gaussian Splatting — a distinct, highlighted service.

HOW SCANABLE DOES IT

Volumetric capture, engine-ready delivery.

We capture performance sequences on the C.A.L.V.I.N.N.™ array and process them into temporally consistent 4D data, then deliver in the form your pipeline needs: per-frame geometry or volumetric sequences tuned for real-time playback. Everything runs through our color-calibrated RAW pipeline, so the look holds up whether it lands in an offline render or on an LED volume.

Because the array travels inside a Mobile CyberSCAN™ Studio, we can capture 4D sequences on your production instead of confining them to a fixed stage — mobilized from six cities to wherever the performance happens.

[ 4D SEQUENCES / PER-FRAME GEOMETRY / VOLUMETRIC / REAL-TIME PLAYBACK ]

WHAT YOU RECEIVE

Assets that run in real time.

  • 4D scan sequencesTemporally consistent per-frame geometry of a performance.
  • Gaussian Splatting scenesPhotoreal splat environments and subjects, engine-ready.
  • Volumetric assetsReal-time volumes for ICVFX and interactive pipelines.
  • Pipeline handoffDelivered to the specs your real-time engine expects.

START HERE

Bring performance capture into real time.

Tell us the shot and the engine it has to run in. We'll scope the 4D or splat capture around it.

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