SELECTED WORK / PRODUCTION
The Fragrance Gabrielle Chanel – with Kristen Stewart
- Studio
- Chanel
- Released
- August 29, 2017
- SCANable role
- 3D Body Scanning/Modeling
- Director
- Ringan Ledwidge
Chanel’s Gabrielle fragrance campaign is a 2017 film starring Kristen Stewart, directed by Ringan Ledwidge. The Gone director lenses Stewart fighting her way out of a gauzy cocoon, smashing through a hive of diamonds, and emerging onto a breathtaking seascape — all set to “RUNNIN’ (LOSE IT ALL)” by Naughty Boy featuring Beyoncé and Arrow Benjamin.
SCANable performed a full 3D body scan of Kristen Stewart and delivered a rig-ready digital double for the campaign. Our high-resolution photogrammetric capture and modeling gave the visual effects team a photoreal foundation for the film’s most fantastical moments, keeping Stewart’s likeness accurate through every frame.
Beauty and fragrance work has nowhere to hide
Fragrance campaigns are shot the way portraiture is shot. The face is large in frame, the light is controlled and flattering, and the audience has spent years looking at this particular performer’s face in high resolution.
There is no action, no motion blur, and no cutting speed to cover a soft likeness. A digital double in this context is judged against a still photograph, which is the least forgiving comparison a scan can be asked to survive.
Relightable skin, not baked skin
A scan that arrives with the capture lighting cooked into its texture is only usable under that lighting. Every campaign that relights the subject — and they all do — then has to fight the shadows already painted onto the map.
Cross-polarised photography separates what the skin actually is from what the light was doing to it. Diffuse and specular are recorded as distinct channels, so a shader can rebuild the response under whatever the campaign’s key ends up being. This is the core of photometric capture, and it is what lets a face read as skin rather than as a painted surface.
Stylised imagery still needs a real body underneath
A performer bursting from a cocoon or moving through a field of diamonds is not a naturalistic shot, and that is precisely why the human element has to be measured rather than sculpted.
When everything around a figure is invented, the figure is the only thing the eye can calibrate against. If the proportions drift, the surreal material has no anchor and reads as animation. Fantastical campaign imagery leans harder on an accurate digital double than realistic material does, not less.
Rig-ready is a specification
“Rig-ready” is not a compliment paid to a mesh. It means a defined edge flow through the shoulders and face, clean loops where deformation happens, UV layout that a texture artist can paint into, and naming that matches the receiving pipeline.
Delivering to that standard is the modeling and retopology stage, and it is what separates a scan a vendor can animate from a scan a vendor has to rebuild. Our Mobile CyberSCAN™ Studios put the capture where the talent already is, so a scan session fits inside a campaign schedule instead of extending it.
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