SELECTED WORK / PRODUCTION
Nike – The Roger Effect
- Studio
- MJZ
- Released
- June 28, 2017
- SCANable role
- LiDAR/3D Scanning
- Director
- Craig Gillespie
- VFX vendor
- a52
‘The Roger Effect’ is a 2017 Nike commercial starring 18-time Grand Slam champion Roger Federer, directed by Craig Gillespie for MJZ. Shot in Badalona, Spain — including the court scene at the Palau Municipal d’Esports de Badalona, host of the 1992 Summer Olympics basketball tournament and winner of the European Union Prize for Contemporary Architecture — the spot shows Federer winning a competitive match in a sold-out stadium. Mesmerized and inspired by his unbelievable shot making, the crowd funnels out after one last ace to practice the shots they just witnessed.
SCANable provided 3D laser scanning of both interior and exterior locations, delivering data used for camera tracking and the CG crowd population sequences that fill the stadium.
Matchmove needs the room, not just the plate
A tracking solve derived only from image features is a guess about where the camera was. It usually converges, and it usually converges to something slightly wrong — a camera path that drifts a few centimetres over a move, or a solve that is internally consistent but sits at the wrong scale.
Handing the tracking team measured geometry of the actual space changes the problem. The solve is constrained by known distances rather than inferred ones, so it locks instead of floating, and anything placed into the shot lands at the right size the first time.
On a spot with fast camera work through a real venue, that difference is the whole difference between a comp that sticks and one that swims. Our set and location scanning exists to supply exactly this.
A digital crowd needs somewhere to sit and somewhere to go
Filling a stadium with CG spectators is not a character problem. It is a placement problem, and placement is governed by the venue.
Seat pitch, row rise, aisle width and the curve of the bowl determine where every figure can physically be. Get the geometry right and a crowd system distributes thousands of people onto surfaces that exist. Get it approximately right and the front rows float, the back rows intersect the structure, and no amount of variation in the agents themselves rescues it.
The same applies once the crowd leaves. A sequence in which spectators pour out of a venue needs navigable ground, real doorways, and correct exterior grade — geometry that only comes from measuring the outside of the building as carefully as the inside.
Interior and exterior belong in the same coordinate space
Scanning a venue’s interior and its surroundings as two unrelated jobs produces two datasets that never quite agree. Registering them together produces one continuous model, and one model is what allows a shot to travel from the court to the street without a handoff.
Architecturally significant buildings reward this approach, because their geometry is rarely simple and rarely documented in a form VFX can use. Capturing them properly is closer to as-built survey than to set dressing, and the deliverable still arrives as render-ready geometry rather than raw point cloud.
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