03
CAPTURE / 03 — SET & LOCATION SCANNING
VFX Scanning —
Sets & Locations
On-set VFX scanning with LiDAR, structured light, and photogrammetry — sets, locations, environments, vehicles, and props. Set-experienced teams in six cities, mobile nationwide, delivering clean registered data your vendors can use on day one.
[ 6 CITIES / CREWS ON SET IN HOURS ]
SRC / SET SCAN / TEXTURED RECONSTRUCTION
WHAT IT IS
Ground truth for everything you build later.
Set and location scanning captures the physical world as measurable data: a soundstage before strike, a practical set that has to be extended, a hero vehicle, a period prop, or a location you only have access to for an afternoon. That scan becomes the reference your matchmove, set extension, and virtual art department teams trust — accurate scale, accurate geometry, no guesswork weeks later when the location is long gone.
Because our teams came up through set work, we scan around a live production instead of stopping it. We know how to move quietly through a company move, work within a lighting setup, and hand off data in the formats your pipeline already expects.
SRC / REGISTERED LiDAR / STANDING SET SWEEP
HOW SCANABLE DOES IT
The right instrument for each surface.
No single sensor captures everything, so we combine them. Long-range LiDAR locks the overall scale and structure of a set or environment; structured light resolves the fine detail of props, sculptural elements, and vehicles; photogrammetry adds color-accurate texture. We register every pass into a single, clean coordinate space and remove the noise, so what your vendors open is usable geometry, not a raw dump they have to untangle.
Crews stage from Los Angeles, Las Vegas, New York, New Jersey, Atlanta, and Houston and mobilize nationwide, which means a scan team can be on your set in hours — and when the environment is too large or too high to reach from the ground, we pair the same workflow with our aerial photogrammetry service.
THREE INSTRUMENTS, ONE COORDINATE SPACE
[ LiDAR + STRUCTURED LIGHT + PHOTOGRAMMETRY / REGISTERED CLOUDS / MATCHMOVE-READY ]
WHAT YOU RECEIVE
Clean data your pipeline can open.
- Registered point cloudsUnified coordinate space, decimated and cleaned to scale.
- Meshed geometryWatertight or shell meshes for set extension and matchmove.
- Textured photogrammetryColor-accurate surface detail for props and vehicles.
- Pipeline-ready formatsDelivered to the specs your VFX vendors and VAD expect.
CAPTURED 3DGS-READY BY DEFAULT
Every set scan is a splat waiting to happen.
We don’t shoot a location just for meshes. Every set and location capture is shot with full photogrammetric coverage — overlapping, color-accurate imagery from enough angles that the same data set can be processed into a photoreal, real-time 3D Gaussian Splatting scene later, with no reshoot. You get the registered clouds and meshes your VFX vendors expect today, and a splat-ready archive of the environment for whenever a virtual production or interactive use comes up.
[ PHOTOGRAMMETRIC COVERAGE / 3DGS-READY / NO RESHOOT ]
FIG.03 / FULL COVERAGE — SPLAT-READY ARCHIVE
RELATED SERVICES
DEPLOY ANYWHERE
Get a crew on your set this week.
Tell us the location, the scan window, and what has to be captured. We mobilize from six cities.