07

CAPTURE / 07 — VIRTUAL PRODUCTION

Virtual Production

Capture and asset prep for LED volume work: environments, Gaussian splats, and digital doubles — all optimized for real-time engines and ready to load into your ICVFX pipeline.

[ ICVFX / LED VOLUME / REAL-TIME OPTIMIZED ]

An LED volume wall running a captured environment behind a live-action setup

SRC / LED VOLUME / IN-CAMERA VFX

WHAT IT IS

The asset side of the volume.

An LED volume is only as convincing as the content on the wall. Virtual production support is where we prepare that content: real environments captured and rebuilt as real-time scenes, splat-based backdrops that hold photoreal detail at frame rate, and digital doubles that can be composited or driven live. The goal is simple — give the DP and the VAD assets that behave predictably in-engine so the volume shoots on schedule.

We work upstream of the shoot and alongside it, delivering the captured world in the format your engine and your ICVFX vendor expect, at a level of optimization that keeps the volume running in real time instead of choking on unbudgeted geometry.

Fully textured 3D environment reconstruction of an aircraft-boneyard film set at dusk, ready for real-time playback

WHAT GOES ON THE WALL

Scanned on location. Rebuilt to scale. Played back at frame rate.

FIG.07 / A REAL LOCATION, RUNNING IN-ENGINE

HOW SCANABLE DOES IT

Captured real, optimized for real-time.

We start from ground truth — LiDAR and photogrammetry of the real location, aerial capture for the wide environment, and Mobile CyberSCAN™ scans of the cast. Then we prepare it for the engine: retopologized geometry, sensible texture budgets, and Gaussian Splatting where a splat delivers a more photoreal, lighter-weight result than a mesh. Everything is color-calibrated through our RAW pipeline so what’s on the wall matches what’s in front of it.

And because our capture travels — mobile crews and Mobile CyberSCAN™ Studios from six cities — we can gather the source material wherever your locations and cast actually are, then deliver volume-ready assets to your stage.

[ REAL-TIME ENGINES / SPLAT + MESH / OPTIMIZED BUDGETS / COLOR-CALIBRATED ]

GROUND TRUTH IN, ENGINE ASSET OUT

Costumed performer framed in the opening of a scanned environment at dusk
01 — The location, on the day
Reconstructed fuselage geometry from a set scan, shown untextured
02 — Rebuilt as engine geometry

WHAT YOU RECEIVE

Volume-ready, engine-optimized assets.

  • Real-time environmentsCaptured locations rebuilt as optimized in-engine scenes.
  • Gaussian splat platesPhotoreal backdrops that hold detail at frame rate.
  • Optimized doublesDigital doubles prepared for compositing or live drive.
  • ICVFX handoffDelivered to your engine and ICVFX vendor’s specs.

START HERE

Feed the volume with real-world capture.

Tell us the volume, the engine, and the locations. We’ll capture and prep the assets around your shoot.

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