SELECTED WORK / PRODUCTION
Nike ‘Winner Stays’ FIFA World Cup 2014
- Studio
- Rattling Stick
- Released
- April 24, 2014
- SCANable role
- LiDAR Scanning
- Director
- Ringan Ledwidge
- VFX vendor
- The Mill
‘Winner Stays’ is Nike’s 2014 FIFA World Cup film from Wieden+Kennedy Portland, directed by Rattling Stick’s Ringan Ledwidge with VFX by The Mill. The four-minute spot opens on a park pick-up game where the winner stays on — and the stakes rise instantly as the players imagine themselves as Cristiano Ronaldo and Neymar. A seemingly simple game between friends becomes a grudge match aided by the unique skills of the world’s greatest footballing talent, and as the match develops, Wayne Rooney, Zlatan Ibrahimovic, Eden Hazard, and Gonzalo Higuain join the game, each called in by name.
SCANable provided LiDAR scanning for the production, capturing point-cloud data of the locations to support camera tracking, HDRI reference, and the spot’s computer-generated visual effects.
One asset library across every location
A four-minute film shot across multiple locations creates a continuity problem that has nothing to do with performance. Every environment has to be captured to the same standard, on the same conventions, so that data from different days can be combined without anyone reconciling it first.
That means a shared unit system, a documented origin and axis convention per location, consistent naming, and consistent point density. It sounds like housekeeping. It determines whether the VFX team spends its schedule on shots or on aligning data.
Getting it right at capture is far cheaper than fixing it afterward. Our set and location scanning is run on that basis.
The fantasy only works if the ordinary place stays ordinary
A spot built on the premise of everyday players imagining themselves as the world’s best needs the everyday half to be genuinely, unarguably real.
That grounding is a measurement job. When the pitch, the fencing, the surrounding buildings, and the light are all captured accurately, everything invented on top of them inherits their credibility. When the real half is approximated to save a day, the invented half has nothing solid to sit against and the whole conceit reads as constructed.
Environment capture matters more on a grounded premise than on pure spectacle, not less. A measured point cloud is what keeps the real half real.
Long-form advertising gets watched like film
A thirty-second spot is consumed. A four-minute film is watched, rewatched, paused, and picked over by an audience that chose to seek it out.
That changes the standard the visual effects have to meet. Shots are held longer, cameras move more, and viewers have both the time and the motivation to find the join. The scrutiny is closer to feature work than to broadcast advertising, and the reference data has to be good enough to support it.
Assets are finished the way a film asset would be — retopologized, textured, and delivered render-ready.
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