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Official poster for Daisy Jones & the Six (2023) — Amazon Prime Video miniseries

SELECTED WORK / PRODUCTION

Daisy Jones & the Six

Studio
Amazon Prime
Released
March 2, 2023
SCANable role
3D Scanning
  • Augmented Reality
  • Body Scanning
  • CG
  • Environments
  • Point Cloud
  • Television
  • VFX

Daisy Jones & the Six is an Amazon Prime Video musical drama miniseries based on Taylor Jenkins Reid’s 2019 novel, which premiered on March 3, 2023. Developed by Scott Neustadter and Michael H. Weber and set in the late-1970s Los Angeles music scene, the ten-episode series charts the rise and fall of the fictional titular rock band through documentary-style interviews, concert footage, and recording sessions, with vocals performed by leads Riley Keough (Daisy) and Sam Claflin (Billy, founder of the Six). It earned nine Primetime Emmy nominations, including Outstanding Limited or Anthology Series.

SCANable provided 3D scanning for the production, capturing cast members and environments as photogrammetric and point-cloud data to support the series’ visual effects, from digital doubles to CG environment work.

Audiences built from people who were really there

A concert scene needs thousands of faces. A production can dress a few hundred and place them where the camera looks.

The rest is replicated, and replication is only convincing when its source material is real. A crowd generated from a small number of scanned people, varied in pose, wardrobe, and build, reads as a crowd. A crowd generated from synthetic bodies reads as a texture.

Scanning background performers is the cheap part of that pipeline and the part that determines whether it works. What multiplies well is a set of genuinely different real bodies, not one body repeated with the colours changed.

The venue is part of the performance

A stage is not a neutral box. Its dimensions determine sightlines, the lighting rig determines where light comes from, and the relationship between the band and the room determines what a wide shot can show.

Capturing that geometry gives the VFX team a real space to extend rather than a plate to paint over. Rows of seating can be continued outward, an upper tier can be added above a practical build, and the additions inherit the venue’s actual proportions.

Our set and location scanning records the room; photogrammetric capture of the cast records the people who occupy it. Both are registered to the same real-world scale, which is what lets them be assembled later without anyone adjusting anything by eye.

One capture, several destinations

Scan data made for a series rarely stays inside the series. The same assets feed marketing renders, interactive and augmented-reality experiences, and whatever the campaign asks for after delivery.

That argues for capturing to a standard higher than the immediate shot requires. Clean topology, sensible UV layout, and correct real-world scale cost nothing extra at capture time and determine whether an asset can be reused at all.

Everything ships through modeling and asset preparation for that reason — render-ready rather than merely accurate.

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