SELECTED WORK / PRODUCTION
Spider-Noir
- Studio
- Amazon Prime
- Released
- May 26, 2026
- SCANable role
- 3D Scanning
Spider-Noir is an Amazon Prime series that debuted in 2026, pairing a stylized noir aesthetic with extensive visual effects. The production grounded its shadowy world in real-world precision, blending practical sets and sweeping cityscapes with digital set extensions and doubles.
SCANable delivered comprehensive VFX support through a combination of ground-based scanning and aerial photogrammetry. The team captured high-resolution 3D scans of practical sets and key character scenes, preserving exact geometry, lighting reference, and texture detail for seamless use in post-production. Aerial photogrammetry mapped larger environments and surrounding cityscapes, providing expansive, production-ready digital backdrops that enabled accurate set extensions, digital doubles, and visual continuity throughout the series.
The half of a site that sits above eye level
A tripod-mounted scanner sees what a person standing on the ground can see. That covers a street, a courtyard, an interior — and it stops at the parapet.
Above that line the data thins out fast. Roof surfaces read as a few grazing returns. Upper stories are foreshortened. Anything on the far side of a building does not exist at all.
Aerial photogrammetry fills that volume, flying overlapping passes to reconstruct rooftops, upper facades, and the relationship between blocks. Registered against the ground-level data, the two together describe a city rather than a street.
Environments a camera could never physically reach
A large share of what a stylized series puts on screen is not a place a crew could stand.
Once an environment is measured, though, a virtual camera can go anywhere in it. Elevation, lens, and move become creative choices made in post rather than logistical problems solved on the day, and the geometry underneath is still the real city, at the real spacing, with the real proportions.
That is the practical argument for capturing more environment than any single planned shot appears to need. Coverage is cheap while the unit is on location and impossible afterward.
A stylized world still needs a measured one underneath
Heavy grading, high-contrast lighting, and a deliberately unreal palette do not reduce the accuracy requirement. They raise it.
Strong stylization removes the incidental cues an audience normally uses to read depth — soft gradients, color variation, ambient bounce. What remains is silhouette, perspective, and scale, which is precisely the information geometry carries.
Extensions built out from a measured practical set match at the seam because they share the set’s dimensions. Everything above the build inherits its geometry from the same source, so a shot can push from a practical foreground into a fully digital background without a visible handover. Our set and location scanning supplies that foundation.
Doubles for a masked lead
Costumed action produces shots the performer cannot be in, and a mask is not the shortcut it appears to be — it makes silhouette and posture carry the entire performance.
Digital doubles captured from the actor in full costume preserve both. Assets are delivered after retopology, texturing, and render-ready builds, scaled and named to the vendor’s convention.
The rest of our television VFX work is in the portfolio, with the full service list alongside it.